The world is presented as a thick ledger, a beefy tome of a storybook that when cracked open reveals the landscapes and battlefields on which your little dudes do all of their adventuring and scrapping. It’s part The Road, part Tolkien offcuts, as you guide a miserable band of fighters through a blasted wasteland in search of a series of Emerald MacGuffins that will reignite a fallen civilisation and bring balance to the something something.įamiliar questing tropes aside, this is really good. Trials Of Fire, besides having such a generic sounding title that you forget it every time you’re not looking directly at the words, is a turn-based, single-player, deck-building, choice-driven, procedurally-generated, top-down, role-playing strategy game, set in a post-cataclysmic, dark fantasy world. This week Steve went on a post-apocalyptic deck building quest in Trials Of Fire, but failed to save a servant from stoning. Premature Evaluation is the weekly column in which Steve Hogarty explores the wilds of early access.
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